Bones That Walk
 Bones That Walk
Return to Commander Althea Ebonlocke at Darkshire in Duskwood.
There's even fouler undead left to deal with, <name>. Tranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell. I shouldn't need to explain how dangerous that makes them. Proceed with caution, but remember the people of Darkshire that will suffer if you falter.
- 2050 experience
- 13s (+ 12s 60c at level 80)
- 250 reputation with Stormwind
- The Night Watch
- Bones That Walk